It depends on the CAD software you use or the designer has used. Sometimes they use different units inches, mm and then after export and import you get these very small objects in Cura.
There is also an option in Cura to scale up very small object during the import, but it never worked for me. You could also try to set the option in the preferences to "select the object after import" then you don't have to search for the object after import and you can go directly to the scale tool on the left and try what happens after you scale up it something bigger.
Aw ok. I did the the design in Freecad just to try it out, didn't even think about scaling at the time. So it could be in the work plain. So this morning I was looking in cura to find some more options to zoom in with, i don't seem to have any and i still cannot see or find the imported image.
I deleted the image, folder, and made a new folder and a bigger image. Still is not showing in the work plain. Naw not yet, I was wondering about using a different cad program that's not cloud base.
No high speed internet, needed something to work with offline. Download any STL file from thingiverse and try to load it into Cura, just to see if it is your workflow, your CAD software or something else with Cura. If the thingiverse STL works, then it has nothing to do with Cura and you can investigate further. So here is the one from freecad, haven't went to thingverse yet. Going to try that now and see what happens. So your issue is definitely your STL file which is corrupt or invalid for whatever reason.
Most definitely, I sign up on the Thingiverse sie, downloaded a file, loaded it in Cura, and it showed up no problem. So yeah I got issues to work out.
I'll work on it and see what comes from it and let you know what the outcome is. You need to be a member in order to leave a comment. Sign up for a new account in our community.
It's easy! Already have an account? Sign in here. SandervG posted a topic in Official news , February 9. Share More sharing options Followers 0. Prev 1 2 Next Page 1 of 2. Recommended Posts. Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. Register a new account.
Sign in Already have an account? Sign In Now. Go to topic listing. Our picks New here? Get ahead with a free onboarding course SandervG posted a topic in Official news , February 9 Hi, Often getting started is the most difficult part of any process.
A good start sets you up for success and saves you time and energy that could be spent elsewhere. They're ready for you on the Ultimaker Academy platform. All you need to do to gain access is to register your product to gain free access. Register your product here in just 60 seconds. So to position the text we will do so by moving in a series of individual x and y direction moves. The distance of a single move can be done by eye or more precisely by typing the distance, which will be in whatever standard units you chose as a template on start up, immediately after you make a move.
For example, if say, we want to move in the x direction 4mm, I would manually move the object in the direction I want to go, place it some distance from the start point on this line, then type in 4 and hit enter. The text object then shifts to 4mm from the start position in the direction I moved it in.
The measurement values are seen in the bottom right of the screen. These unfortunately are not selectable by mouse click, but rather can be accessed only by typing into the keyboard immediately after doing an operation, and will only effect the immediately last operation. Using this feature adds green cubes to the six faces of the text object. These are what you use to scale. These cubes are associated with their corresponding opposite cube.
So moving one of these will scale the model in whatever direction taking the opposite as a fixed point. So for example selecting a cube in the centre of a face will move that face towards or away from the opposite cube, scaling the length, or width, or height individually. Using a centre cube will only effect one face at a time. Using a corner will scale all three faces at once in a similar fashion, and moving an edge will scale the two faces directly connected to that edge.
The scale factor can once again be typed to scale by a precise amount. Scaling by a value from will shrink the model, greater than 1 will grow it. You can scale by negative amounts, which will invert the object in the direction of scaling and scale by the value. Once the text is positioned, you will want to export the file. You probably will want to save a file in the native Sketchup file type also so you can revisit the model later if you wish.
A file type is available to you in export model called. This is the file we will use. For this demo we will be doing batch prints of several coins at a time to speed up the process. I have many small parts to fabricate and exporting them from AutoCad to STL was simple enough, yet they weren't loading in Cura. Ah, but they were. They were imported and in the center of of the platform or stage as they should, but they were too microscopic in scale you literally couldn't see them.
As many have already replied, the problem is Cura is operating in mm and many of us are using inches. Click on the scale icon 2nd one down and you can scale your object up to the proper size you'll need to convert the Z from inches to mm to get the proper scale factor--try it. I hope this helps others as I was really frustrated.
You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. SandervG posted a topic in Official news , February 9.
0コメント