According to Steve Fukuda, vel designer, the game proper is finished, and the team is now busy tweaking details, optimising the code and fixing bugs. Never one to give a development team an easy ride in their busiest period, we grilled him about how the Al was shaping up. Steve told us t he Al is now up to a level where it uses the environment heavily to seek out advantages. In one section we were following a friendly agent who actually had the wherewithal to dodge through spotlights, pausing when in danger and moving on when there was a clear path.
If this sort of interaction can be coded throughout then our expectations for the game are going to be surpassed. It May Well be the case that you cannot swing a medium-sized moggy about the place these days without knocking over at least a dozen precariously stacked World War II games, and the blame for this state of affairs can be laid firmly at the feet of Medal Of Honor.
We were an innocent lot back in Before, thanks to the likes of 'Allo 'Allo and Where Eagles Dore, WWII was either a non-stop laugh riot of comedy Germans and harmless xenophobia, or a blood-soaked action-fest where one US soldier was equal to about half the Third Reich and carried enough bullets in a single gun chamber to see them all off. Then Spielberg came along, showed war in all its blood-strewn, limb-severing, psychologically-traumatising horror and suddenly the goalposts shifted.
It took just one year for gaming to catch up, with a much trumpeted PlayStation title claiming to redefine the rules of first-person war gaming. It made something of an impact, but it wasn't until the PC release of Medal Of Honor: Allied Assault three years after that, that people suddenly sat up and took notice.
The war game had grown up. For most the first indication that something was different was when the Omaha Beach video started circulating around the Net. There it was, the opening 20 minutes of Saving Private Ryan in completely playable form, unsanitised, unfettered and uncensored. This was to be something special - exciting and profound at the same time. The game itself didn't fail to match expectations and gave EA Games its first taste of true Hollywood blockbuster-style hits, propelling the now uber-publisher firmly into the big time.
This was interactive war as we'd never seen it before - real, visceral and respectful of the real-life experiences it. This wasn't one man versus the Nazis. This was squads, comradeship, ammo counts, realistic objectives and atmosphere you could cut with a knife.
MOH scored big across the board and paved the way for the franchise it was set to become. Subsequent titles have sadly weakened the impact though.
Console iterations seemingly dumbed-down the content to appeal to their markets, while the less-than-stellar Pacific Assault suffered at the hands of the rival brands of Call Of Duty and Brothers In Arms -both of which titles have seen fit to improve the player's experience rather than, in PA's case, merely re-clothe the same experience as before with more polished graphics. Ironically enough. So Medal Of Honor, for all its glory at the time, hasn't aged well.
Nonetheless, no-one could ever dismiss the importance of the title's role in creating an entire genre of WWII shooters that pay homage to war veterans rather than glorifying killing.
To that end, the Medal Of Honor Allied Assault War Chest special edition contains not only the full game and each expansion pack, but also a series of interviews with real-life veterans, giving weight and pathos to your in-game actions. It adds a level of depth to the game knowing that the drama playing out in front of you is a direct recreation of the actions of real men, fighting for the freedom we in the West enjoy today.
Aside from the authenticity, MOH's other contribution to the shooter genre was its early attempts at adding Hollywood production values to your gaming experience. Nowhere was that better summed up than in the game's music Few gaming soundtracks ever make a genuine impact, but MOH's theme instantly burned into your soul. It's amazing how much power those horns and strings can summon, but to listen to the music now is to be right back at the start of the whole journey, breathless with anticipation and eager to fight on.
The kVor Chest pack contains not only the original soundtrack, but also that of the Pacific Assault sequel, some might say the best part of that misfiring title's efforts to extend the brand.
Rounding it off are a series of detailed strategy guides for each chapter of the game, guiding you through each mission and showing you how to get the most from your experience.
But is it an experience still worth encountering? MOH has aged and not for the better. Other games may look, feel and play better, but every war starts with a single shot and no-one should ever, forget who pulled the trigger. So there you are, crammed into a tin can landing craft with a dozen other GIs. Few, if any, will live to see another day. Your boat lurches over the slate-grey dunes of the English Channel, countless others alongside it, diesel engines choking through the waves towards the beach; pocked with craters like waiting graves, each guarded by skeletons of rusting metal and rotting wood.
Then the storm begins, sea erupting with artillery fire as you hear the distant sound of whizzing shells decreasing in pitch as they come ever closer. Louder, one screams nearer, destined to claim one ot the hundreds of small tightly-packed boats, the one alongside yours, throwing bodies and twisted metal into the air.
Like doom-laden warnings, columns of water signpost the way and as they fall away into the incessant mist the beach crawls ever closer, breaking waves calmly lapping the landing obstacles, dead bodies among them. As the boat reaches its final destination and lodges into the shore, on cue the machine guns open up, raking the water and pinging off the hull as quietly as rain on a window. A second later the ramp falls into the foam, the dead bodies of those once safe behind it helping it on its way.
So begins Omaha Beach, the third mission of Medal Of Honor: Allied Assault, the interactive equivalent of Saving Private Ryarfs first half-hour and one of the most frustrating, intense and replayable missions ever devised for an action game: Frustrating because you will die seven thousand million times while playing it, replayable because you won't care, and intense because despite the fact there is no one to shoot at for most of it, there is so much going on everywhere you really do feel part of what's going on around you.
As you dart between the obstacles on D-Day's most infamous beach, you'll see soldiers being gunned down by heavy machine-gun fire, explosions ripping through entire squads and countless dozens of troops wading waist-deep through the water to their eventual deaths. You'll hear officers urging the others on, wounded men screaming for medical attention and even one poor soul with his head in his hands muttering to himself, no doubt having blown a sizable portion of his chocolate rations into his urine-soaked underpants.
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