Dessert, in this case, is delicious—it's the game's dungeons. They're some of the best and most creative in the series, with the fiery Goron Mines and yeti-inhabited ice mansion as standouts. For that matter, the game is beautiful, bolstered by timeless art design, from Wolf Link's striping to the Silent Hill-ish Twilight Realm.
If that's eye candy, and the soundtrack is ear candy—10 years later, it still sends chills up the spine. And the dark plot for a Zelda title culminates in one of the most bittersweet endings you're likely to see in a video game — it's just too bad you have to put up with so much bloat to get there. Details appear sharper, especially in the later, more intricate areas, and the HUD has been streamlined and pushed further to the edges of the screen, allowing for a wider view of the action.
Textures still appear flat, particularly in any grassy areas, and character models remain mostly unchanged Link's wolf form lacks fur , but as a whole the HD remaster is an improvement over the game's original GameCube trappings. Like , Twilight Princess boasts numerous control and gameplay tweaks. Twilight Princess HD tosses the Wii's 'waggle' controls aside for old-fashioned button-pressing, though you can still manipulate the Wii U's Gamepad to mime Link's perspective in first-person-view, or when aiming projectiles like the bow and arrow or Hookshot.
You can also select and swap items using the GamePad's screen, and the right stick moves the camera. It's possible to play the entire game using the Wii U's off-TV mode with just the GamePad's screen, too, and if you want a challenge, you can choose Hero Mode from the beginning, which causes Link to take double-damage. Nintendo also addressed some common complaints players had with the original game, mostly in an attempt to reduce some tedium.
Now, Link only needs to catch fish once during the early tutorial section. Acquiring rupees Hyrule's currency no longer interrupts the game with text boxes each time you pick up one—a tiny godsend. Speaking of currency, Link's wallet sizes have been expanded so you can carry more dosh throughout the journey, and a new item, the Ghost Lantern, makes a specter-searching side quest easier to complete. The best change affects the woeful fetch quests involving Wolf Link.
Instead of the original game's 16!!! Tears of Light, you only need to scavenge for 12 of them to turn Link back into his human form.
These parts are still eye-rolling slogs, but less, in this case, is far, far better. These changes, along with the shinier visuals and GamePad item management, make Twilight Princess HD the best version of the game available. Scanning the Wolf Link toy with your GamePad unlocks the Cave of Shadows, a level gauntlet where you defeat enemies to proceed. The other Amiibo grant various effects, like restoring Link's arrows, hearts, or causing him to take more damage.
These are fun elements that could mix up gameplay, but good luck enjoying them—they're locked to toys that are both difficult to track down and way too expensive for what they are. So, if you want to unlock an option in a video game, you need to go through the joys of trawling eBay.
That's not exactly ideal. It would be great if Nintendo offered these options without the need for what basically amounts to physical DLC. A Link to the Future The Legend of Zelda: Twilight Princess HD takes an artifact, polishes it up with some care to make it more palatable to modern audiences, and leaves the old flaws intact. That's pretty much all anyone could ask for with HD remasters of video games, and although much of it is interminable, there's still a lot to love in Twilight Princess, like the creative dungeons and the charming cast.
If it can combine the bold art style and clever dungeon design of Twilight Princess with the brevity and fast pace of A Link Between Worlds, then we'd have something special on our hands. Meanwhile, Twilight Princess HD, for all of its foibles, is as an acceptable stopgap toward hopefully more-exciting things in the future. Bottom Line: The Legend of Zelda: Twilight Princess HD has many valleys, like locked-away DLC and way too many dull moments, but its peaks, including great characters and clever dungeons, are worth exploring.
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. Unfortunately, the hack will cause defects on the minimap, so it is not enabled by default. Bloom Due to the low resolution bloom, a 'ghost' image will appear around certain objects in areas with high amounts of bloom.
If the graphics configuration menu is opened the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing. Sun Rays Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains.
How it is broken depends on the backend used: D3D - Anti-aliasing and an Internal Resolution above 1x Native damage the effect. In fact, the story line takes place a few decades after Ocarina's, although the Link that you control is, in the words of Director Eiji Aonuma, "a new Link.
This twilight holds bizarre mysteries: When Link steps into it, he transforms into a wolf, handing players an all-new array of attacks and special abilities to master. Sadly, the version I played did not feature any sections in which Link became his lupine alter ego, but luckily, I still witnessed plenty of gameplay variety. In the game's initial village, I wasted plenty of time messing around as "Cowboy Link," herding goats on my trusty horse, canoeing downstream, tracking down lost puppies, gliding around with chickens, summoning my pet hawk to knock down a beehive, practicing my swordplay on a dummy, and exploring hidden nooks and crannies in the peaceful hamlet.
I'm always amazed by how much enjoyment Nintendo can pack into a tiny, tranquil little town. Next up, I tackled a horseback combat section on a vast, rolling plain. The sheer size of this location astounded me--it offered an even greater sense of scale than Hyrule Field the central hub in Ocarina of Time , but with nonstop action, as I fended off attackers from every side. This battle segued into a thrilling and surprisingly tough duel on horseback, as I jousted with the enemy leader who rode a hideous boar.
Dramatic stuff, indeed. All of that felt like a warm-up for the true meat of a Zelda experience--a complex, engaging dungeon. Spelunking through this Forest Temple reminded me of what's so amazing about the series' labyrinths: Each one offers a cleverly designed location, plenty of enemies to smite, tricky puzzles to solve, and well-hidden secrets to uncover.
This one adds two extra elements to further deepen the fun: First, Link recruits a band of helpful monkeys to swing him across expansive pits, and second, he also discovers a new toy, the Gale Boomerang, that can hit multiple targets with tiny whirlwinds. You'll have to master these new techniques to reach the dungeon's boss, a colossal, man-eating plant that, in proper Zelda tradition, requires a fair amount of mental prowess to defeat. Now, the hardest part will be waiting until November to reenter this enchanting world This little Link has legs, and we're not talking about the ones wearing the booties--Nintendo's tales of elfin heroism in the face of unspeakable evil just never seem to get old.
When we first heard that an upcoming Zelda adventure would star a young, cartoony-looking Link, we grumbled with the worst of them. Then Wind Waker came out. Aside from some boring moments piloting a dinghy, it is nearly perfect. Seeing as how the Zelda series ran away with the popular vote and Link's cameo in the Cube version of Soul Calibur II helped make that game a best-seller, we're apparently not the only ones in touch with our inner elf.
Ultimate moment: In Wind Waker, it has to be your first visit to Hyrule Castle, which is on the ocean floor, frozen in time. Everything is black and white, with statue-like guards caught in midarmpit scratch. It's one of the eeriest moments in any game we've ever played. And then you pull the Master Sword from the stone, time starts ticking again, and all hell breaks loose Expect to be a monumental year for the pointy-eared lad in green tights.
Lakebed Temple Middle Boss Battle 3 Boss Battle 3 First Half Boss Battle 3 Second Half Howling Duet 3 Prelude of Light Sacred Grove The Master Sword 1 The Master Sword 2 Howling Duet 4 Gerudo Desert Middle Boss Battle 4 Boss Battle 4 Later Boss Defeated Theme of the Sages Snowpeak Howling Duet 5 Snowboarding Snowpeak Ruins Open Treasure Chest Get Item Get Small Item Boss Battle 5 First Half Boss Battle 5 Second Half Game Over CD3 The Hidden Village Howling Duet 6 Main Theme Hidden Skill Hidden Skill Learned Temple of Time Boss Battle 6 First Half Boss Battle 6 Second Half
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